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Destiny Patch Notes Released As Latest Update Goes Live

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Destiny Update Patch Notes

Special Ammo

Adjusted Special ammo economy in all gametypes
Players start Crucible matches with Special ammo
Special ammo is now lost upon death
Sidearms are not affected by this change
Special ammo crates now appear every 60 seconds (initial spawn and respawn)
Special ammo crates are shared with allies within 75m (down from 100m)
Special ammo timing in Mayhem is unchanged

Elimination Gametypes

Round time limit has been reduced to 90 seconds (down from 2 minutes)
Players only start with Special ammo for Round 1 in Elimination gametypes
Special ammo timing is 30s initial, then 45s respawns
Special ammo is wiped at the beginning of subsequent rounds


Hand Cannons

Significantly increased initial accuracy (returns to Launch / Year 1)
Reduced base range to 35m from 40m
Reduced Aim Assist and Magnetism at longer ranges
Reduced minimum damage after falloff from 50% to 33%

Auto Rifles

Increased Precision Damage modifier to 1.3x (up from 1.25x)
Increased base damage of low rate of fire Auto Rifles by 2.5%
Increased in air accuracy

Pulse Rifles

Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
Reduced the effect of High Caliber Rounds for Pulse Rifles
Increased in air accuracy

Scout Rifles

Increased in air accuracy


Shotguns no longer deal precision damage
The Chaperone and Universal Remote are unaffected by this change
Note: Universal Remote only deals precision damage when ADS
Shotguns now have significantly less magnetism when fired from the hip
Shotguns now have significantly less in air accuracy
Shotguns no longer have a movement penalty
Shotguns now deal 20% more damage to combatants
Rangefinder on Shotguns now increases ADS time by 25%
Reduced Universal Remote’s Magazine Size to 3 from 5
Universal Remote now takes longer to reload


Young Wolf’s Howl

Reduced “Howling Flames” ammo cost from 10 to 5


Reduced Magazine size from 3 to 1



Reduced Health of Guardians with Armor values above 10
Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
Blink now disables your Radar and HUD for a short time after activation


Throwing Knife now deals Solar Damage on impact
Hungering Blade*
Immediately starts Health regen
Restores more Health per kill
Gives a flat amount of Health/Shield per activation
Does not immediately start regenerating Shields
Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed


Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
Amplitude will continue to grant small range boost to new base range
Landfall now reduces the total time in Stormtrance


Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air


Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
Removed intrinsic Perks Kneepads and Icarus on some Talent grids
Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
*Hungering Blade changes were also inadvertently applied to the following Perks, for more information check this post
Transfusion (Striker Titan)
Cauterize (Sunbreaker Titan)
Lifesteal (Voidwalker Warlock)
Red Death Perk
Suros Legacy Perk (Suros Regime)
No Backup Plans
Ward of Dawn cast
The Ram
Apotheosis Veil
Embrace the Void (Voidwalker Warlock)